Alexander Birke
Captain

At the helm we have Alex that handles the overall direction for the game as well as coding and game design. When he is not busy in the engine room he likes to cook up delicious vegetarian meals for his crew in the caboose. Alex is the old experienced sea dog of the team and has worked on a lot of different games such as PowerWash Simulator and What The Car.

Fergus Doyle
Chronicler

At the desk equipped with pen and paper we have our very own chronicler, Fergus. A Native English speaker based in Copenhagen, who frequently partakes in game jams.
With a bachelor in Literature and Creative Writing from the University of Kent, Fergus understands the art of captivating an audience with words. When he is not engulfed in readings or sharing quirky historical anecdotes, Fergus works in Ink, the narrative scripting language used in the game.

Sofie Schmidt
Cartographer

Handling all the visuals for the game be it illustrations, 3D models or UI, we have Sofie. The second to join the project she has taken the rough prototype Alex initially created and turned it pretty to look at. With a Masters in Arts, Game and Media Design, Sofie got an eye for details and experience with design theory in practice. When she is not drawing, she likes to hit the dance floor and go on adventures in search of new land to see and dainty mushrooms to forage.

Camilla Angelbo Hansen
Sonar Officer

Coming from a background in making sound for TV and cinema Camilla is in charge of making the cannons go boom, the sea monsters gnarl, and the wind howl in the sails

In her spare time she likes to hang out with her cat and play video games and do volunteer work for the games audio community in Copenhagen.